Black Rock Mountain: Final Reveal Part 1

Hearthstone Huddle

Welcome Back! As the title suggests, I’m covering the final 14 cards of the Black Rock Mountain expansion that went live April 2nd. I’ll cover 7 cards this week and 7 cards next week. This week includes all the cards unlocked during the first wing of the expansion.

imageDruid of the Flame. Druid common. One of the two druid class cards, it’s a decent 3 drop in a class that doesn’t have any. The normal ramp build includes Shades of Naxxramas or Spider Tanks. I’m not sure that this is better, although it is very cost-effective. 7 stats for 3 mana is great and it seems like this card is very anti-aggro which is another thing this class needs.

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Dragon Consort. Paladin Rare. In an expansion filled with Dragons, this one is among the best. Acting similar to a Mechwarper, it’s battlecry lets the next Dragon you play cost 2 less. Now this effect only lasts for the first dragon but it’s worth it this late in the game, making the likes of Alestraza or Ysera cost only 7. It’s cost efficient and has no drawbacks for a solid turn 5 5/5 creature.

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Quick shot. Hunter Common. 3 damage for 2 mana is great (Frostbolt) but if you add a draw mechanic it makes it fantastic. The draw has a stipulation but considering Face Hunter is all over the ladder, it can often draw the card. This card is also great late game if you’re topdecking because you get the damage and another card to play as well.

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Resurrect. Priest Rare. A spell for 2, this card summons a random minion (from either side) that died this game. Similar to Unstable Portal except it’s almost impossible to play on turn two. This card will find use in a niche deck that plays only a few distinct creatures to limit the possibilities of a bad creature summon, but I don’t expect to see it often.

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Gang Up. Rogue Common. Another spell for 2, this card allows you to choose a minion on the battlefield and put three copies of it into your deck. This card could be good if played on the right card. It’s also another card you’ll likely not play on turn 2 but a good target could be a Piloted Shredder or some card that gives immediate value.

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Majordomo Executus. Neutral Legend. A 9/7 for 9 is mediocre on cost but this card has a unique deathrattle ability. As it dies, and it surely will with all the Big Game Hunters running around, you replace your hero with Ragnaros, the Firelord. This is a major gamble as he has only 8 health and can’t attack, but he also gets the 8 random damage dealt to an enemy at the end of your turn. I’m not sure about this card yet, but it will see play as it seems very fun.

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Emperor Thaurissan. Neutral Legend. A 5/5 for 6 is ok on cost but this guy does so much more. At the end of your turn, you get to reduce all casting costs of cards in your hand by 1. This is a game changing effect especially if he survives multiple turns. As far as the Black Rock Mountain expansion goes, this is the best card in my opinion. A solid 6 drop along with Sylvannas Windrunner and an equally effective ability. This is a truly fantastic card.

Well that’s it for this week. Join me next week as I cover the remaining 7 cards from the set. As always, thanks for reading!

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