Hearthstone Huddle
Welcome back!
This week I’m covering rares and what not to play. As usual, I’ll give you five rares in the generic set and one from each hero class that isn’t usable in any format.
Druid. Savagery. For 1 mana you get a spell that deals damage equal to your hero attack value to a minion. So on a normal turn your attack value is zero, which means without another spell or hero power this spell is useless.
Hunter. Misdirection. A secret for two mana, Misdirection triggers when any character attacks you. The character is redirected to another random target. Not completely useless just not very good either unless the board is empty and there’s only one other target.
Mage. Vaporize. Another secret, this one costs three mana and triggers when a minion attacks your hero. The attacking creature is destroyed. It’s an okay secret but I prefer all the other mage secrets to this one.
Paladin. Holy Wrath. For five mana, you get to draw a card and deal damage equal to its casting cost. That’s a terrible gamble as you could draw a card costing one or two mana that cost you five. Not worth it.
Priest. Lightwell. This creature costs two mana, is an 0/5 and restores 3 health to a random friendly character at the beginning of your turn. Very random effect and is usually left alone due to its zero attack value, but also does little to a completely healed board.
Rogue. Headcrack. A spell costing three, Headcrack deals 2 damage to the enemy hero and if you combo it you return it to your hand. Too expensive and a lousy combo ability. Just don’t use it.
Shaman. None. All five Shaman rares are usable.
Warrior. Commanding Shout. For two mana, your minions can’t be reduced below 1 health this turn and draw a card. It’s okay, I just feel there are better options in the Warrior arsenal than this card. If you have a bunch of high defense minions, this card could actually hurt your turn.
Generic:
Angry Chicken. A 1/1 for one, it has enrage +5. Good luck getting it enraged without it dying.
Mana Wrath. A 2/2 for two that makes ALL minions cost 1 more. Hurts everyone. Just dust it immediately.
Alarm-o-bot. It’s a 0/3 for three that will switch places with a random minion in your hand at the start of your turn. Good luck keeping him alive that long and hopefully it will pull a big minion and not some one or two drop.
Bloodsail Corsair. For 1 mana you get a 1/2 that removes a durability point from your opponent’s weapon as he comes into play. What opponent has a weapon on turn one? None, that’s who. Don’t play this card.
Crazed Alchemist. A 2/2 for two that swaps the attack and health of a minion when it comes into play. It’s a passable card but for two mana I expect it to have better stats than 2/2 or have a better ability.
Well there you have. A complete guide on what not to play in Hearthstone. Next week I’m sure I’ll be writing about all the new Gnomes vs. Goblins cards as they’ll be dropping on Tuesday. Hope you enjoyed the article and leave a comment. Thanks!